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Gods eater burst

gods eater burst

Gameplay of Gods Eater Burst. God Eater is an action role-playing game in which players take control a young New-Type God Eater, special. Summary: Gods Eater Burst is the enhanced successor of the PSP hit God Eater. ; Developer: Shift, Bandai Namco Games ; Genre(s): Role-Playing. God Eater is a action role-playing game for the PlayStation Portable, developed and published by Namco Bandai Games in Japan. Gods Eater Burst is an enhanced re-release that expanded the story and introduced new game mechanics. ROYAL BIRDS Why does it install it in. If yes, then. Access to persistent an American relative not previously saved Finish button remained.

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Burst was the version that was localized and published by D3 Publisher in regions outside Japan; it was released in Japan on October 28, , in North America on March 15, , and in Europe three days later. A sequel, God Eater 2 , was released in Japan in November An anime television series based on the game, also called God Eater , was released by Ufotable in The goal of each mission is to defeat specific Aragami in the designated area within the time limit.

Additional rewards are gained depending on how efficiently the mission was completed. Players can dash, sprint, and jump by consuming stamina ST that auto-regenerates over time. Oracle Points can be regained by successfully attacking in Blade form; however, this also consumes stamina. Once an Aragami has been defeated, materials can be collected from its remains by switching to Predator form and devouring it.

By devouring an Aragami that is still alive, God Eaters obtain an Aragami bullet that can be fired back and temporarily enter a state called "Burst Mode" in which their speed, strength and energy regeneration increase. The Link Burst is capable of "stacking" up to three times by receiving multiple Aragami bullets in succession. Players can upgrade, enhance and craft Blade, Gun, Shield, Upgrade Parts for their God arc using materials primarily found in missions.

Predator Style replaces the previously occupied Control Unit equip slot. It introduces a variety of new devouring moves such as various aerial devours, combo devours, step devours. Additionally, quick and charged devour can be changed with various other devours unlocked throughout the game. These devours can be further enhanced by the addition of various buffs, which are ranked from 1 to 3 depending on how useful they are. Devours have ranks too, from 1 to 3. The bigger the rank, the longer it takes to devour, but the better the available buffs.

An updated feature from GE2 allows players the optional use of an Operator in battle, who will notify the player of any newly emerging Aragami and give status updates on players and NPCs in-battle. Selecting an NPC character's Personal Ability can lead to a small post-mission cut scene giving more details about the characters. Included with the game are also two "Predator packs", collections of high difficulty missions.

Civilization has been ravaged by mysterious monsters known as the Aragami. The organization Fenrir was founded to exterminate Aragami using weapons called God Arcs, which are made from the cells of Aragami. Those who exterminate Aragami are known as God Eaters. God Eaters are classified as either old-type which can only keep their God Arc in gun form or blade form or new-type that can switch between gun and blade form.

They are assigned to the first unit, which consists of Lindow the leader , Sakuya, and Soma along with their instructor, Tsubaki. Paylor Sakaki teaches new recruits about Aragami, and an initiative to expand the arcology of the Far East Branch known as the Aegis Project. A God Eater from Russia named Alisa, a new-type like the protagonist, joins the first unit. During a mission, Alisa experiences a psychological episode and accidentally traps Lindow. The rest of the first unit escapes, leaving Lindow behind.

Alisa is treated for her episodes and removed from combat duty. The protagonist visits Alisa when she is asleep and discovers he can see her memories by making physical contact. Her episodes are due to the childhood trauma of watching her parents eaten by an Aragami and hypnosis by her therapist. The protagonist retrains Alisa, and she returns to duty. Sakuya, grieving for Lindow, finds a secret message from him which is inaccessible without his armlet.

After Lindow is declared missing in action, the protagonist is promoted to leader of the first unit. The director of the Fenrir Far East Branch, Johannes, uses them in top secret missions looking for the entity known as the singularity. Sakaki, aware of the director's intentions, deceives him into searching for the singularity in Europe by telling him a mysterious Aragami appeared there.

Sakaki uses this time to send the first unit on a mission leading to the discovery of a human-like Aragami named Shio. They keep Shio a secret and educate her. The first unit searches for Lindow's armlet, recovering it in the body of an Aragami.

Lindow's message for Sakuya reveals he was secretly investigating the Aegis Project. Sakuya and Alisa's further investigation leads them to Aegis Island. Johannes catches the two and admits that the Aegis project's true goal is to awaken the Aragami "Nova", destroy all life on earth, and save the Fenrir staff and their families by sending them into outer space in arks.

Alisa's therapist hypnotizes Alisa into fighting Sakuya, but she overcomes it and the two escape. The two inform the first unit about the Aegis Project. Kota decides to support the project to protect his family. A power outage causes the branch to go over to the backup generators controlled by Johannes, allowing him to see Sakaki is holding Shio, who is the singularity.

Alisa and Sakuya rejoin the first unit after discovering that the Aegis Project is close to completion. Kota, discovering Shio is missing, decides to help the others and shows them a secret route into Aegis Island. Johannes extracts Shio's core and uses it to activate Nova.

He urges the team to go into an ark before it's too late. Shio awakens, fuses her consciousness with Nova, and takes Nova to the moon in order to save the planet. Three months later, the first unit encounters a new-type Aragami that damages the protagonist's God Arc.

Far East Branch is infiltrated by Aragami. Normally it is impossible to wield someone else's God Arc, but to save the life of Licca, the engineer, the protagonist endures the excruciating pain. Before falling unconscious, the protagonist is saved from an Aragami by a God Eater, Ren, who used to work with Lindow.

The search for Lindow is reopened. Ren explains that when a God Eater loses their armlet they eventually turn into Aragami themselves and can only be killed by their own God Arc. During the search for Lindow, the protagonist reencounters the new-type Aragami and experiences Resonance, revealing that the new-type is actually Lindow.

The protagonist and Ren face Lindow alone on Aegis Island. Defying Ren's appeal to mercy kill Lindow, the protagonist uses Resonance to enter Lindow's mind with Ren and free him from the Aragami. During the battle, Ren reveals he is actually a projection of Lindow's God Arc and sacrifices himself to defeat the Aragami. Lindow returns to human form. Lindow marries Sakuya and begins training new-type God Eaters. All three units search for Arius Nova, eventually leading to another encounter.

The first unit team the protagonist, Soma, Alisa, and Kota are all defeated, but an Aragami resembling Shio stops it from killing them. Professor Sakaki and Licca come up with a theory that Arius Nova is increasing its power by consuming Aragami formed by other remnants of Nova, classified as "Dreadnought" class.

The God Eaters attempt to stymie its growth and assemble a weapon capable of killing it by hunting Dreadnought class Aragami, while encountering various apparitions of Shio in the field. However, Arius Nova kills a Dreadnought Aragami and devours the core, as the baits set up by Sakuya and Lindow didn't distract it. Kota shoots Arius Nova, revealing that the new core introduced into its system makes it vulnerable for a small amount of time. The God Eaters assemble a mass of Dreadnought cores and fire it into Arius Nova, thus crashing its defenses while it metabolizes the cores.

They defeat Arius Nova and say their goodbyes to Shio. Shio's apparition returns to the real Shio, who is still on the moon, watching over and protecting humanity from afar. The game was directed by Yoshimura Hiroshi, produced by Yosuke Tomizawa. There is a lto of talk about Gods Eater being a clone of MH, and they're right. But as clones go, this one has made its mark and has differentiated itself well.

It shares the same mechanics and premise as MH- person goes around, kills monsters, makes clothes from their body parts, rinse repeat, profit- but it has a faster pace. No longer do you have to plan as much, or move around sluggishly. On GE, you can dash, sprint, doublejump; and the best part is, there is nothing detracted! There's the same feeling there- the same immersion as you smash a dinosaur into oblivion, as you come within a flea's pube of death only to be saved by a quick dash, etc etc.

It's also very well suited to an individual's playstyle. Want to attack fast? Grab a Short Blade and a small shield and get slashing. Want to flatten an Aragami with raw power? Buster Blade and huge-ass cannon. Fancy sniping from a distance? Pick a Sniper Gun and pop some heads.

This and the bullet customisation menu makes for an immersive if initially confusing set of options that will satisfy any player. Plus, the difficulty curve is excellent in this game. The game allows you to start off easy, and work your way up slowly. Many of the missions are entirely optional- it gives you a set mission to advance the story, and nothing more.

If you wanted to, you could go through the game without beating any of the extra missions- though it is advised you don't. This game is still capable of chewing up the foolhardy player and spitting him out in pieces, and it is all down to what equipment you have, what you use it on, and whether you're proficient with it. Another major thing Gods Eater has over MH is the story. GE actually gives the player a reason to go about killing things, and it is very welcome indeed. The story is well thought out and it meshes with the gameplay well in order to create a plot that you will actually want to fill out and complete.

In addition, the Burst version adds a huge chunk of plot onto the end that ties up a ton of loose ends, which the original GE left around. The only real problem with it is that the plot follows a lot of cliches and tropes seen in your average anime, and once in a while you may find yourself trolling your eyes and thinking 'did she REALLY say that?

It's great to pick up and play, and has a huge array of options and playstyles. As long as you don't mind similarity and the occasional niggle, this will become a quick classic. This is actually the second in the God Eater series, the first being titled simply God Eater and only released in Japan and Korea. For those of you who enjoyed the Monster Hunter series, this game promises a similar type of gameplay. In GEB, you start out as a new recruit for the Fenfir corporation.

You can set your gender to be male or female, customise hair, skintone and choose a voice out of a set of about a dozen. There are a variety of weapons, such as swords of various shapes and sizes, along with a variety of melee weapons. You can also gain enemy attacks as limited shots in the same way. You can also heal team-mates and transfer your burst power over to them.

Speaking of team-mates, you start with three and gain more as the story possesses. Unlike Monster Hunter, you can have several AI squadmates. Not only are they pretty clever, but they will try to heal and revive you whenever possible. You can use a variety of items, from health potions to muscle boosters. You can also use taunting scents and disguises to attract and distract enemy attention.

In some missions this will be very hard. A good tactic is taking down the weakest ones first, leaving the main enemy unsupported. As you progress through the game, you can unlock new weapons to buy, craft ones yourself from monster loot, upgrade weapons, buy clothes and more. A very upbeat aRPG. Helps pass the time when travelling. Also, the story isn't bad either.

And for the price, it's a godsend. I just recently purchased the game, and I am sorry that I did not do so earlier, as I had originally planned on importing it, decided to hold off for the American release, then allowed mediocre reviews to dissuade me from following through.

As an avid Monster Hunter fan, I was afraid that God Eater I prefer to call it by the original and less awkward Japanese title would end up the same as Lord of Arcana, a disappointing and uninspired rip-off that disguised itself using the obscure but devout Lord of Vermillion legacy.

In the first half-hour, players will immediately recognize care and artistry in the game's design. From a sweeping and diverse soundtrack ranging from techno and j-pop to classical and heavy metal to some of the best visuals on PSP, God Eater is a treat for the senses, and the creature designs are far cooler than those found in Lord of Arcana. But beyond the "hunt big things with groups of four" premise, the comparison to Monster Hunter isn't really valid, as the anime cut-scenes, above-par voice acting, and interesting story make GEB feel completely original.

NPCs have a lot more personality to them than in similar games, and the action is fast-paced and responsive, save some issues with camera control but that's a common symptom of the single analog stick that everyone's used to by now. Character creation is some of the best in any portable game on the market, and the ability to craft new equipment and specialized bullets to suit your play style really enhances the personal connection you form with your in-game counterpart.

You can also switch on the fly between a gigantic blade, a massive gun, or an invaluable shield, all of which can morph into a gaping mouth that devours fallen enemies. Some strategy also comes into play when fighting later enemies, which may be more vulnerable to one attack type than another. Missions are plentiful enough, and there's already some free DLC available, but if there was one major complaint that I had about GEB, it would be the repetitious zones and enemies.

Keep in mind that Burst is an improvement in this area, as well as some tweeks it made to control, but the game would certainly benefit from having two or three times the variety of locales and creatures instead of the elemental swaps that stand for new adversaries. And by the way, in case you're a fan of Monster Hunter but don't like depending on other gamers to topple the bigger baddies, God Eater allows you to take some very cool NPCs on the hunt to fill out your four-member squad.

Gods Eater Burst is a solid first entry in what could be a growing franchise, and if the rumors are correct, we could be getting a bigger, better God Eater 2 on Vita in Start building your stats now, New-Type! Hardcore fans of Monster Hunter may wish to wait for Freedom 3 to be relaesed stateside, but if you're debating between the look-alikes to fill your time, Gods Eater Burst is easily the best alternative.

I have played them all, and God Eater is far more enjoyable than the rest. The game is fun and when you spend a few hours the story is also very good. Only two things which have to be changed hopefully will come for the VITA is the lack of a second anolog stick and there are only a few area's where you have to beat up the gods. Play Video.

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Gods Eater Burst ~Opening~

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